la triennale di
milano
An experimental multimedia design project for the Broken Nature
Exhibition at La Triennale Di Milano
Roles
Team
Project Scope
Tools
Art Direction, Visual Design
Hugo Duran, Parsa Naseri, Liam
Deighton, Bali Oberoi
5 week 2021
Figma, Adobe Illustrator,
Adobe Photoshop
brief
For a 5 week class project, my team was tasked with coming up
with a visual design
intervention for a cultural arts museum. The
project consisted in making both a poster and a
micro-site for our
proposed client,La Triennale di Milano.
the client
La Triennale di Milano is a museum for art and design located in
the Palazzo dell’Arte in
Milan, Italy. It is host to the Milan Triennial
every 3 years. The aim of the institution is to be
'the engine of an
important international dialogue between design, the arts and society.'
overview
This project allowed us to freely discover experimental design
methods that
pushed us to express emotion. Adobe Illustrator and
Photoshop was used to find effects that would
be in line with our
stablished design principles. The key was to find the middle ground
between
experimentation and good design. Since the exhibition
highlights the interaction between nature
and design, the intent of
the work is to subtly emphasize our relationship with technology.
moodboard
The approach centers around futuristic and organic elements which
provoke a
feeling of frigid cleanliness. Drawing inspiration from
organic design approaches and forms,
sterile nature, liminal spaces
and the constant fight of technology vs nature.
Architectural and spatial elements which have an overall clean and
cold tone, composed of white and
blue colour palettes.Ultimately,
spaces which are devoid of human interaction or natural elements.
the visual language
Throughout the experimentation process, we learned multiple
techniques that stablished our visual
language and drove the
project. Printing and scanning and colour and type experimentation
drove our process.
the final assets
The visual language from the poster was borrowed for the microsite
that is attached to
the broken nature exhibition. The microsite
mainly focuses on ticket sales, however
still contains information
about the exhibition, and includes video content from the artists.
Inspired by the main motion of a scanner, the site’s main interaction is
limited to moving in
the y-direction, as if the user is scanning for the
information it needs.
information page
video content
ticket purchase
billing information
review order